Home > Half Life > Half Life 2 Antialiasing Not Working

Half Life 2 Antialiasing Not Working


Home Game Guides System Guides All Guides Contact Half Life 2 & Source Engine Tweak Guide [Page 6] In-Game Settings (Pt.2) Advanced The settings under this section have a major impact The next section deals with Advanced Tweaks which can be used to further customize Half Life 2 performance and functionality. weblink

Edit: Wait, no... Having strong WIFI range in large homes has become very popular with the rise of internet speeds,... While difficult to capture, the screenshot comparison above shows the slight blurring on the shot on the right with Motion Blur on, as the scene was captured during a rapid turn. Since doing this I have been able to appreciate the improvements in the most recent patch.

Half Life 2 Tweaks

The same turn didn't result in any blurring when Motion Blur is disabled, as the left shot shows. The Medium setting provides more polygons to smooth out character appearances, and objects contain more detail, but FPS is reduced. More details about VSync are on this page of the Gamer's Graphics & Display Settings Guide. Makes your OP a tad confusing using AA for both of them.

Set cl_smooth to 0. If you select Full, then full SM2.0 High Dynamic Range (HDR) lighting will be used, giving a very vivid and contrasting lighting look to the game, at the cost of some The settings here are Low, Medium, and High click the screenshot comparison above to see the difference. I have recorded a 10 second demo that illustrates this.

Works in EP2 though. My System (17 items) CPUMotherboardGraphicsRAMCore i7-2600k 4.6GHzAsus Maximus IV Gene-ZEVGA GTX 108016GB Corsair Vengeance Pro 2400MHzHard DriveHard DriveHard DriveCoolingCorsair Neutron GTX 240GBMushkin Chronos 480GBWD Half Life 2 Show Fps HalfLife2.net! It occurs after disabling sound in-game, disabling the sound card in device manager, and even after removing the sound card entirely. MSAA, or Multi-Sample Anti-Aliasing saves on GPU usage by only sampling the pixels that polygon edges touch.

At Reflect World, only the major terrain is reflected in the water, and at Simple Reflections, though the difference is hard to tell, minor detailing is lost as well in the say WHat! From Valve: Lower in-game texture detail and/or sound detail. Note that at Reflect All, there are reflections cast from the ship, the pier on the top left and the box in the water.

Half Life 2 Show Fps

Considering the majority of HL2 players will be using NVidia-based cards, it's good that Valve fixed the issue. 0 Al_Capown Indiana Aug 2003 edited Aug 2003 SimGuy said TheSmJ said * http://fr33man.altervista.org/HL2guida/HL2_6.htm The next section deals with Advanced Tweaks which can be used to further customize Half Life 2 performance and functionality. Go to Page... Half Life 2 Tweaks There are reports that lowering in-game texture detail and/or sound quality helps. Bloom Graphics These sudden drops kill the immersion and lead to a very frustrating experience.

A Short-Media community © 2003–2016. have a peek at these guys Use the information below to modify them to suit your tastes more closely: Model Detail: This setting controls the number of polygons and extra detailing used for objects in the game. The recently released ATI CATALYST 5.1 drivers made no difference. Patch Analysis After doing some extensive testing with the new patch, I have noticed a few things.

That being said, I have noticed an intermittent frame rate reduction with this patch. It will be unacceptable if they simply prevent the sound from skipping while the pausing still occurs. It occurs on all supported versions of ATI CATALYST and NVIDIA ForceWare drivers, including the CATALYST 4.12 and ForceWare 67.02 beta drivers that contain optimizations for Source engine games. check over here Bilinear, 4xAF & 16xAF respectively.

Math isn't fun in the middle of the night... For NVIDIA video card owners, there is a remaining stuttering problem that is still being worked on and for that reason, the new in game setting that enables the stuttering fix I've seen it in HL2 and Episode 2, on both my Mac Pro (radeonHD 4870) and my MBP (Geforce 9400M).

Source: Shacknews.com View: Valve Round Table Discussion Transcript @ HL2DB.com 0 Comments TheSmJis surprised no-one has shouted for joy yet...

Overclock.net›Forums›Video Games›PC Gaming›Half Life 2 Anti-Aliasing Not Working. First of all, it does almost completely eliminate the stuttering on my system. The following are links to major threads on this issue: Audio Stuttering (Steam Users Forum) (1,700+ posts, 200,000+ views) Audio Problem with HL2 (Halflife2.net) (760+ posts, 81,000+ views) Game Skipping (Half-Life Set the snd_mixahead option to various values (0.4, 0.5, 1, 0).

Half-Life 2 Stutter Video A forum user has posted the following video, captured with Fraps that also illustrates the stuttering issue. View Patch Performance Graphs The first graph shows the performance of a recorded demo from the Water Hazard chapter. To date there have been well over a thousand postings on the problem. http://searchwebmedia.com/half-life/half-life-2-not-working-on-windows-7-64-bit.html cuz they cant have it...its as simple as that...u tell sumone they cant have it...regardless of what it is...they want it... 0 croc_ New Aug 2003 edited Aug 2003 shwaip said

I can rarely make it out of the train station on the first level before my system is totally frozen. Click OK then close the Properties box. I am a bit concerned that they refer to this issue as a "sound skipping problem" when in fact the whole game pauses while the sound is skipping. This provides the best performance, particularly in areas with multiple lights and multiple objects, but can seem quite unrealistic.

Note the shape of the good Doctor's head, and the bar to the left of the orange tanks in particular. I am going to continue looking into this. If Vertical Sync is disabled, your FPS will improve, and it can now also exceed the refresh rate cap, however you may notice some screen "tearing" the top portion of The settings here are Low, Medium, High and Very High.

permalinkembedsaveparentgive gold[–]HalfLife1MasterRaceHalf-Life > Half-Life 2[S] 10 points11 points12 points 1 year ago(1 child)That is what MSAA does, not all types of AA do that. rbarris05-29-2010, 11:16 AMI assume you mean 16x aniso and not MSAA? jeanlain06-06-2010, 12:49 AMSorry I meant AF in my previous post. Essentially the higher the sample rate of Antialiasing used, the smoother jagged lines in the game will appear, but the greater the performance hit.

jeanlain06-06-2010, 12:29 AMSo is it a confirmed issue? I have one on my other PC. 0 BlackHawk Bible music connoisseur There's no place like Icrontian Aug 2003 edited Aug 2003 I used to play at 1600x1200 @ max This produces significantly better performance, but textures on polygon faces can still be aliased. My system is not overclocked and I have great temps on the components in my system.

Also, Source permalinkembedsavegive gold[–]Bdc9898Research Lead 17 points18 points19 points 1 year ago(1 child)So there are types of anti aliasing that do render everything at a higher resolution (FSAA), but MSAA only renders the Forcing AF in the control panel may conflict with Half Life 2's texture filtering setting and cause problems.